#1
Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Sat, Aug 21, 2021
in all regions
#2
Mouse over to see game options.Game Length: 4000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 90The amount of seconds of inactivity before turn is skipped.
Hinting: YesDoes this game offer hinting.
last won on Sun, Aug 26, 2018
in all regions
#3
Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: YesDoes this game offer hinting.
last won on Sun, Aug 18, 2019
in all regions
#4
Mouse over to see game options.Game Length: 4000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
last won on Wed, Dec 27, 2017
in all regions
#5
Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 180The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
Buy-In Required: 0The amount of silver players must contribute to the game pot to play.
last won on Thu, Jul 25, 2019
in all regions
#6
Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Fri, Nov 30, 2018
in all regions
#7
Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Sun, Jul 22, 2018
in all regions
#8
Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Tue, Jan 23, 2018
in all regions
#9
Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Fri, Mar 16, 2018
in all regions
#10
Mouse over to see game options.Game Length: 4000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 20The amount of seconds of inactivity before turn is skipped.
Hinting: YesDoes this game offer hinting.
last won on Thu, Jan 11, 2018
in all regions