PlayMore Top Winners
Select a game from the dropdown menu to see top winners for that game.
Game Options Game Length
 Initial Barrier
 Zilch Rules
 Amish Rules
 Wild Die
 Crazy Dice
 Fullhouses
 Short Straights
 Turn Timeout
 Hinting
 Buy-In Required
Winner: Region: Game ID:
Min. Players: Max. Players:
 
 
#1
129
wins

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Sat, Aug 21, 2021
in all regions
 
 
#2
19
wins

Mouse over to see game options.Game Length: 4000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 90The amount of seconds of inactivity before turn is skipped.
Hinting: YesDoes this game offer hinting.
last won on Sun, Aug 26, 2018
in all regions
 
 
#3
13
wins

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: YesDoes this game offer hinting.
last won on Sun, Aug 18, 2019
in all regions
 
 
#4
6
wins

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 180The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
Buy-In Required: 0The amount of silver players must contribute to the game pot to play.
last won on Thu, Jul 25, 2019
in all regions
 
 
#5
6
wins

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Fri, Nov 30, 2018
in all regions
 
 
#6
6
wins

Mouse over to see game options.Game Length: 4000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
last won on Wed, Dec 27, 2017
in all regions
 
 
#7
2
wins

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Tue, Jan 23, 2018
in all regions
 
 
#8
2
wins

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Sun, Jul 22, 2018
in all regions
 
 
#9
1
win

Mouse over to see game options.Game Length: 7000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 20The amount of seconds of inactivity before turn is skipped.
Hinting: YesDoes this game offer hinting.
last won on Sun, Jan 7, 2018
in all regions
 
 
#10
1
win

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
last won on Fri, Mar 16, 2018
in all regions
is a player who was present for the entire game.

is a player who was NOT present for the entire game.