PlayMore Top Scores
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Game Options Game Length
 Initial Barrier
 Zilch Rules
 Amish Rules
 Wild Die
 Crazy Dice
 Fullhouses
 Short Straights
 Turn Timeout
 Hinting
Winner: Region: Game ID:
Min. Players: Max. Players: Start Date: End Date:
 
 
#1
14,200
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: YesDo players have to meld 1000 points to begin playing.
Zilch Rules: YesAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: YesCan players take over the roll of another player.
Wild Die: YesIs a wild die being used.
Crazy Dice: YesDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Thu, Jun 7, 2018
in the Welcome Centre region
 
 
#2
13,300
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Thu, Jun 7, 2018
in the Welcome Centre region
 
 
#3
12,950
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: YesDo players have to meld 1000 points to begin playing.
Zilch Rules: YesAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: YesCan players take over the roll of another player.
Wild Die: YesIs a wild die being used.
Crazy Dice: YesDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Thu, Jun 7, 2018
in the Welcome Centre region
 
 
#4
11,650
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: YesDo players have to meld 1000 points to begin playing.
Zilch Rules: YesAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: YesCan players take over the roll of another player.
Wild Die: YesIs a wild die being used.
Crazy Dice: YesDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Thu, Jun 7, 2018
in the Welcome Centre region
 
 
#5
11,600
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Sun, Jun 3, 2018
in the Greedy Greedy Tournament region
 
 
#6
11,150
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Tue, Jun 12, 2018
in the Welcome Centre region
 
 
#7
10,950
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Sun, Jun 10, 2018
in the Welcome Centre region
 
 
#8
10,500
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Wed, Jun 6, 2018
in the Welcome Centre region
 
 
#9
10,500
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Tue, Jun 12, 2018
in the Welcome Centre region
 
 
#10
10,500
points

Mouse over to see game options.Game Length: 10000The number of points players must reach to win.
Initial Barrier: NoDo players have to meld 1000 points to begin playing.
Zilch Rules: NoAre players at risk of losing all of their points after 3 consecutive busts.
Amish Rules: NoCan players take over the roll of another player.
Wild Die: NoIs a wild die being used.
Crazy Dice: NoDo some die faces confer special bonus points when used in scoring.
Fullhouses: YesAre full houses (4 of a kind and 2 of a kind) scored.
Short Straights: YesAre short straights (5 dice in order) scored.
Turn Timeout: 30The amount of seconds of inactivity before turn is skipped.
Hinting: NoDoes this game offer hinting.
on Sat, Jun 16, 2018
in the Welcome Centre region
is a player who was present for the entire game.

is a player who finished the game, but was not present for the entire duration.

is a player who was present for some part, but did not finish the game.